Coding Live Session - Super (12 Session)

849 AED
Online classes

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Designed to be fun and engaging, Computer Science Fundamentals courses blend online activities for students to learn computational thinking, problem solving, programming concepts and digital citizenship.

  • Audience: Elementary students, Ages 8-11

  • Curriculum length: 12 Sessions - 1 hour/session

  • Prior Knowledge: None!

  • Drag and Drop programming

 

Learning Elements:

  • Order movement commands as sequential steps in a program.
  • Modify an existing program to solve errors.
  • Break down a long sequence of instructions into the largest repeatable sequence.
  • Predict where a program will fail.
  • Modify an existing program to solve errors.
  • Reflect on the debugging process in an age-appropriate way.
  • Identify the benefits of using a loop structure instead of manual repetition.
  • Differentiate between commands that need to be repeated in loops and commands that should be used on their own.
  • Define circumstances when certain parts of a program should run and when they shouldn't.
  • Determine whether a conditional is met based on criteria.
  • Define “sprite” as a character or object on the screen that can be moved and changed.
  • Create new sprites and assign them costumes and behaviors.
  • Identify actions that correlate to input events.
  • Create an interactive animation using sprites, behaviors, and events.
  • Break complex tasks into smaller repeatable sections.
  • Recognize large repeated patterns as made from smaller repeated patterns.
  • Identify the benefits of using a loop structure instead of manual repetition.
  • Combine simple shapes into complex designs with nested loops.
  • Count the number of times an action should be repeated and represent it as a loop.
  • Describe when a loop, nested loop, or no loop is needed.
  • Break apart code into the largest repeatable sequences using both loops and nested loops.
  • Use functions to simplify complex programs.
  • Use pre-determined functions to complete commonly repeated tasks.
  • Recognize when a function could help to simplify a program.
  • Categorize and generalize code into useful functions.
  • Learn to plan in advance for an ongoing assignment.
  • Explain how system limitations can affect project design.
  • Describe how compromise can help keep a project on track and inspire creativity.
  • Draft and implement plans to resolve any issues in their code.
  • Articulate the design process and how it helped shape the finished culminating project.

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